
It’s not all straight-laced all the time, the story is peppered with moments of levity found in random encounters or bits of dialogue from crew members. Similarly, the deuteragonist - an artificial intelligence named Kaliban - comes across as personable yet still having that cold, calculating machine-like edge about them. These decisions you make can weigh heavily on the Admiral’s shoulders. The protagonist, Imperial Admiral Ellys Idaho comes across as dutiful, noble and steadfast, but the writing allows the player to make some questionable decisions from an ethical perspective in order to survive and work toward the goal. I mentioned before that I thought the writing in Crying Suns was rather well executed with characters feeling like actual people, and that feeling still holds true even after having played the game at some length by now. That might be glossing over things a little, but I spoke about the setup in that original review (link above) and I want to avoid spoilers for anyone playing for the first time. What follows is a 2D tactical affair with rogue-lite elements, set to the backdrop of a space opera where every move and decision you make has consequences - sometimes positive ones where you’ll come out the other side in a better position, and other times you take a knock or two that can heavily impact how you push forward. So true to my word, let’s see how the Switch version holds up!Ī quick summary for newcomers to Crying Suns as a clone of a celebrated imperial admiral, you are awoken by an artificial intelligence to help find out what has happened to the empire after communications fell silent. Well, Alt Shift has obliged and Crying Suns is now available on Nintendo’s system. I also mentioned then that I felt it’d be a great fit for Nintendo Switch and that I’d jump back in if ever the port happened.


My feelings about the game remain largely the same I still go back and play it somewhat frequently even now. Crying Suns was one of the very first reviews I posted with Gaming Trend back in December 2019 when the title landed on PC, and if you go read that original review, you’ll see that I rather enjoyed it.
